In preparation for the GUI support and the DSL that will come with it, a new range of datatypes has been implemented.
A pair is a couple of integer! values used to represent mainly dimensions and coordinates. Its literal representation separates the two integers by an `x` character.
1x2 -56x1234 -3x-8Pair! is a scalar datatype that supports math and bitwise operations.
1x2 + 2x3 == 3x5 3x4 * 2x3 == 6x12 10x10 * 2 == 20x20 60x10 % 4 == 0x2To access pair elements, path syntax provides a handy way. The left value is referenced by `x` or just 1, the right value is referenced by `y` or just 2.
a: 5x6 a/x == 5 a/y == 6 b: a + 10x1 b/1 == 15 b/2 == 7It also works for modifying pair elements.
a: 5x6 a/x: 0 a/2: -1 a == 0x-1A pair! can be constructed using different approaches, depending on how pair elements are provided (as separate values or as a block).
as-pair 3 4 == 3x4 make pair! [4 5] == 4x5 make pair! 10 == 10x10The following notable actions are supported on pairs: random, absolute, add, divide, multiply, negate, remainder, subtract, and, or, xor, pick, reverse.
Pair! will be extended in the future to handle float values, in addition to integers.
Percent! provides an elegant way to represent numbers as fractions of 100 using a natural syntax:
20% -45.285% 0.1% 100%As it is implemented using a 64-bit float internally, it supports all the same math actions and operations as float! values, namely: random, absolute, add, divide, multiply, negate, power, remainder, round, subtract.
20 * 80% == 16 33,33% * 250 == 83.325Tuple! datatype
The tuple! datatype is a finite list of 3 up to 12 bytes. It offers a versatile way to represent different kind of values like:
0.5.4 1.0.0 2.10.120RGB colors:
red == 255.0.0 blue == 0.0.255 orange == 255.150.10or IPv4 addresses:
127.0.0.1 192.168.1.1 255.255.0.0Once a tuple! value is created, its size cannot be changed anymore (it is not a series!), but its elements can still be modified, using, for example, path syntax.
ip: 192.168.0.0 ip/1 == 192 ip/4: 1 ip == 192.168.0.1The following actions are supported by tuple! values: random, add, divide, multiply, remainder, subtract, and, or, xor, length?, pick, poke, reverse.
1.2.3 + 100.10.1 == 101.12.4 255.0.0 or 0.128.0 == 255.128.0 192.168.2.1 and 255.255.0.0 == 192.168.0.0 green + blue = cyan == true red + green = yellow == trueMath operations are allowed with some other scalar datatypes, like integer!, float! and percent!.
1.2.3 * 2 == 2.4.6 red * 33% == 84.0.0 blue / 2 == 0.0.127Tip: in order to get the list of all predefined color names from console, just use:
red>> help tuple!
We are considering for a future release, the option of extending the tuples with 3 or 4 elements to 16-bit values, as the internal storage space allow us to do so. This would make possible to support color values with up to 16-bit per component and version numbers with high build values.
This datatype provides a dictionary-like data structure, to make it easy to store key/value pairs while providing very fast lookups. Internally, keys are stored in an hashtable, using our existing MurmurHash3 implementation.
The map! datatype has its own literal format:
#(a: 3 b: "hello" c: 10) == #( a: 3 b: "hello" c: 10 )Keys can be any value among the following datatypes: any-word!, any-string!, integer!, float!, char!.
Reading and setting keys and values in maps can be done using the familiar path syntax.
m: #(a: 3 b: "hello" c: 10) m/a == 3 m/b: 14 m == #( a: 3 b: 14 c: 10 )In addition to that, some actions can be used when keys are not words, or when paths are not the best fit.
select m 'a == 3 put m 'a 42 put m "Monday" "pizza" m == #( a: 42 b: 14 c: 10 "Monday" "pizza" )The new put action works as a counterpart of select, changing the value associated with a key. It will be extended to act on all series in the future.
Red now provides a more complete exception system, allowing to throw and catch exceptions in a convenient way.
throw <value> throw/name <value> <name> catch [...] catch/name [...] <names> <value> : any value <name> : a word for naming the exception <names> : a name or block of namesA throw will interrupt the code flow and go back up through the call stack, until a catch is reached, then resume execution just after it. By default, exceptions are anonymous, but for finer-grained control, they can be named through the /name refinement, targeting one or several specific catch statements.
catch [print "Hello" throw 1 print "John"] "Hello" == 1Catch will catch all thrown exceptions and return the thrown value. If /name is used, only the matching named exceptions will be caught, all the others will pass through it.
If an exception is not caught by a catch call, it will result in a runtime error.
red>> throw 1 *** Throw error: no catch for throw: 1 *** Where: throwIn order to improve the ability to handle both errors and thrown exceptions at the same time, try has been extended with a new /all refinement, allowing it to catch all possible forms of exceptions, including return, exit, break and continue misuses. It is an ultimate barrier in your code, to handle runtime issues.
Set operations are now fully supported:
- union: returns the union of two data sets.
- exclude: returns the first data set less the second data set.
- intersect: returns the intersection of two data sets.
- difference: returns all the values which differ from two data sets.
Those operations can be applied on following datatypes: block!, string!, bitset!, typeset!. (Hash! datatype support will be added in the next release)
In order to produce sets out of block! and string! values, a unique operation is provided:
- unique: returns the data set with duplicates removed.
union [a b c] [d a hello 123] == [a b c d hello 123] intersect [2 6 3 4 2] [5 6 9 4 3] == [6 3 4] unique "hello red world" == "helo rdw"A /case refinement is provided for performing case-sensitive set operations (default is case-insensitive).
The /skip refinement allows to process series arguments in a record-oriented way.
Note: all these operations are implemented using hashtables internally, in order to ensure the best performances.
Returns a pair! value made out of two integer arguments.
as-pair <x> <y> <x> : integer x value <y> : integer y valueExample:
as-pair 2 3 == 2x3break
Exits a loop and resume evaluation after it. Can optionally return a value from the loop.
break break/return <value> <value> : returned value, any type.Example:
loop 3 [print "hi!" break print "hidden"] hi!continue
Interrupts a loop evaluation flow and resume at next loop iteration.
loop 3 [print "hi!" continue print "hidden"] hi!hi!hi!extend
Adds pairs of keys and values to an aggregate value. If the key is already defined, it will replace its value. Additions are done in a case-preserving way. Default lookups are case-insensitive, a /case refinement can optionally enforce case-sensitivity.
extend <aggregate> <spec> extend/case <aggredate> <spec> <aggregate> : an object! or a map! value <spec> : a block of key and values pairsNote: support for object! is not implemented yet.
m: #(a: 3) extend m [b: 4 "c" 123] m == #( a: 3 b: 4 "c" 123 )New action
A new put action has been added in order to provide a modifying counterpart to the select action. Select offers a way to access series values as if they were associative data structures. Put and select are natural accessor actions for objects and maps. Default lookups are case-insensitive.
put <aggregate> key value put/case <aggregate> key valueNote: PUT support is only implemented for map! values for now, series and objects support will come in a future release.
m: #(a: 1) put m 'a 2 m == #( a: 2 )New function
Causes an immediate error throw, with the provided information. Use it to generate standard or custom errors.
cause-error <type> <id> <arguments> <type> : word representing an error class <id> : word representing an error definition <arguments> : a block of optional arguments (can be empty)Error classes and definitions can be inspected using:
red>> cause-error 'math 'zero-divide  *** Math error: attempt to divide by zero *** Where: doRed/System additions
New natives were added in order to better support new Red features:
The global symbol table is now hashed, so lookups are now very fast and the startup time of Red runtime greatly improved. On fast modern hardware, there is no noticeable difference, but on low-end or old hardware, it can be very significant.
Set and get natives have been extended to allow path arguments, to access a word within an associative structure (an object or a map). Moreover, they also feature a /case refinement now, allowing to distinguish target words by case (useful for maps).
Collation tables that were visible in system/locale are temporarily hidden now, until we figure out a better way to expose that feature to users, without allowing nasty errors caused by race conditions (loading a script that changes the tables unexpectedly, concurrency issues,...)
- exit/return are now defined as natives instead of volatile keywords.
- do can accept error! values.
- parse and load are now more stable when errors are raised from parsing rules.
- load errors handling greatly improved (no console exit on syntax errors anymore).
- value? now supports any type, except unset! as argument.
- fixed bugs and little improvement of help output.
- minor Redbin speed and generated payload size improvement.
- prin output in console fixed.
- fixed Red/System's #get directive not working in some cases.
- system/words now defined as an object!.
- compiler now supports system/words/ prefix to access global context words.
- many fixes and improvements on vector! datatype, especially on math operations.
- color definitions are now available.
- vector! unit tests significantly extended.
- an op! used without arguments in the interpreter now reports an error.
- pick and poke now accept a logic! value as index.
- added missing comparison operators for vector!.
- paths evaluation errors in interpreter are now more accurate.
- first memory frame allocation increased from 512KB to 1MB.
- fixed memory corruptions caused by function with refinements in interpreter.
- division by zero now properly caught for floats.
- last but not least, 44 bugs reported on Github's tracker fixed in this release!
Also, thanks to PeterWAWood for the huge work on bringing a big number of new unit tests (especially for vector! datatype).
This was originally the main feature planned for the release: Compile the runtime library once and cache it on disk to speed-up compilation. Unfortunately, it has been more challenging than we expected, because the Red/System compiler constructs many word values that cannot be properly serialized by Rebol's mold action, so cannot be load-ed back. Writing ad-hoc serializers and loaders was taking too much time, so this feature was postponed for a future release. We will probably implement shadow objects first, in the Red/System compiler, and reduce the use of non-serializable words before supporting the pre-compiled runtime. It is still a high priority, because it is the first step towards modular compilation.
Moving to Gitter
We moved our chat rooms to Gitter. It's not perfect, but nicley combines the features of Stackoverflow chat and AltME, where the Rebol and Red community meet. So far, so good. Gitter is still young, but very promising. You just need a Github account, which is a lower entrance barrier than Stackoverflow chat and its required 20 reputation points. Come there, say Hello, and ask questions about Red. :-)
This release marks the beginning of the re-integration of the android branch in master. That branch has grown up a lot in the last 12 months, to the point where merging back changes from master has become a long, complex and error-prone process. The pair! and tuple! datatype implementations were pulled from the android branch, and more code will be pulled in the next release in order to close the gap between the two branches.
Finally, the time has come to have official GUI support, and that is what the next release (0.6.0) will bring. Trying to build the GUI engine, the GUI DSL, and the Android back-end at the same time was not the best plan. The development cycle on Android is slow and debugging options limited. So Windows will be the first GUI target, where we can quickly complete the engine and DSL. Then we will merge the Android GUI back-end and toolchain in a 0.6.1 release. Those two releases should come quickly, so don't go on holiday for too long this summer. ;-)
In the meantime, enjoy this new release! :-)
The Red Team.